I’m impressed with the 2nd-lowest score of the comp at 3.5. That’s a BIG step up. People have simple guidelines not to submit broken stuff, and it’s working. I also think there are more resources, and, well, Twine has the power to let you start off right away. Sometimes I hate starting a new game wondering what to do about JUMP/KISS/etc.
Oh hey, thanks! I had problems with procrastination there.
I think the game did force people to think abstractly, and I was prepared to accept the risk of placing low. I meant it to be individualistic and experimental and not really focused at a traditional group. My games are, well about me and the odd stuff I’ve found, and I also want to do a lot of parser-specific stuff. I’m also disappointed people just didn’t have fun with the words and humor.
That, plus a few bugs i should not have let through (my testers caught a LOT in the time I gave them), left the game a bit rocky. But…I’m pleased with it, even though people didn’t judge it. I can say that the number of votes for my games have gone down each year. Twine etc.'s ease is handy.