I don’t quite get this bit. Lost Pig certainly looks like something very dumbed down, but most people who spend more than 5 minutes with it and who have experience with IF quickly realise the implementation is top-notch - to keep the illusion of a dumbed-down work, the game is actually highly polished and implemented.
Mind you, I get your point, I’ve played lots of under-implemented games where the author just didn’t care about whatever wasn’t necessary to follow the walkthrough in their head. That’s just wrong, and no argument about design decisions will save it. I just don’t see Lost Pig as an example.