Weeeeeelllllll… yeah, I concede that. I go to iTunes looking for adventure games and I see find-the-object apps which don’t interest me at all, plus even action games. Then there’s the escape the room games, which are exactly what I’m not looking for and which seem to have gotten pretty lazy…
But, “escape the room” certainly fits the adventure genre. So it may be useful as a sub-genre, to clarify exactly what I’m looking for. But as a specific subset of adventure games, rather than their own thing.
I’m making this up as I go along here, I never gave it any thought before, but it seems sensible that if that’s the case having the division between parser and choice would be enough to disambiguate. If I look for adventure games I want to opt out of action-adventure and escape-the-room and where’s-waldo; if I want to look for what I’ve grown up perceiving as IF I want to opt out of choice-based games. So I look for “parser IF”.
The Ren’Py visual novels, that I’m clearer about in my own head. I don’t much care for their inclusion either. Still, diversity is good, and every community does need people pushing the boundaries. Some games will make you go “that’s never IF!”, some will make you go “Oh wow, that’s not IF but I love it!”, and some will make you go “Cute, I can see how this can be IF”.
I mean, LOOM is considered to be an adventure game, but it eschews so many of the traditional mechanics…
Rambling. Must stop. Bottom line: I get your point, clearer labels may be useful to those who want them (and those who don’t care may ignore them). How to have the comps respect this and still be useful to the community, though, I can’t quite see.
I still think ParserComp was a great thing.