Let me clarify, it totally isn’t that. It’s that if I’m in beta-testing mode I’ll be actively stressing the game, and not only is that not my idea of fun, it’ll then ruin the pleasure of the game for me later on when it’s properly released. I beta-tested a game once; never again.
You reference the original a couple of times… I’ve no idea what the original did! I have tons of versions of Adventure for many platforms, and all I know is what most of them do in a “standard” way. Most of them, for instance, begin asking if you would like instructions - so no actual full-blown menu would be necessary.
If you’re going for the original, then the PLUGH thing should actually work the other way from what I was saying. Based on Laroquod’s post and the version of ADVENTURE he references as being the most faithful port he’s found, PLUGH and all magic words work even before you get to the room at all. They work right from the start.
Re the adjective, I guess it’s just me being used to the Inform parser and GOLD being shorter to type. But it makes total sense. Heck, it made sense even as I was posting about it - hence my “design or limitation” question. Still, since modern players will be playing the new ZIL games now, it might be a design consideration which is shorter to type (adjective or noun), and if the adj is shorter, then add it as a synonim. Just a thought.
EDIT - Just nitpicking now.
Your version of DRINK STREAM says it tastes strongly of animals. The version Laroquod pointed at as being faithful says it tastes strongly of minerals.
Also, DRINK STREAM at “In a Valley” produces only “You aren’t that thirsty”; in that other version I mentioned, it prints the normal “water tastes of minerals” response, which makes sense. EDIT UMPTEEN - I think this is because in this aprticular location you have a streambed object, distinct from the stream object in most other rooms. Actually, they both make sense, but it’s either one or the other, and the water taste is more faithful and also more interesting.
Aaargh, I’ll tear myself away from it now before I get in too deep and can’t come out again!
EDIT 2 - Tell you what, you seem to be working from Nelson’s version (all you said is “Inform version”, and there’s a few, but Nelson is usually the one people mean).
This is a bunch of ADVENTURES. A big bunch.
This is just the Inform versions. Or, possibly, the ZCode versions.
This, I believe, is the version Laroquod says it’s the most faithful. You might be interested in using that instead of Nelson’s (if that IS the one you’re using) as the base of your work.