Would it be fair to say that most of the comments in that article that refer to the current situation, and how games are perceived and what expectactions are and etc, have more to do with mainstream gaming than indie gaming?
I ask because, once again, I’m out of the real-life loop and I thought, well, new thread, let’s get some things clear black on white before we proceed. I always find it strange to see people speaking so vehemently about making less-gamey “games”, as though they were fighting an uphill battle and had to contend with criticism at every step. I find it strange because I am not a fan of mainstream gaming myself, so naturally the games I gravitate to are more likely to be indie, experimental, and quite to my tastes. So I never see the struggle; I’m looking in the other side. Which doesn’t mean it’s not there; just means I’m always going “There is a war?”
In this day and age, though, is it still that much of a struggle? The audience for mainstream games is probably always going to be bigger and have more money to spend, so it’s more profitable to keep churning those games out, but experiences like Gone Home, Anna, Digital: A Love Story, The Stanley Parable, those are also accepted part of the landscape now.
I seriously would have thought that by now less-gamey “games” did not have to fight so hard to defend themselves. Could you please set me straight on the current situation? Many thanks.