Yay, another “I’m-just-going-to-vent-a-bit” thread. Even the IntFic helpful pop-up is telling me, as I write this, that “Your topic is similar to…” and links me to my other vent. Well, it’s absolutely right.
I find myself growing strangely impatient with IF. These days, I can start a game quite happily, and then when something happens - maybe I’ll get stuck, maybe I’ll run into implementation issues, maybe I just don’t really find a point to it all - I’ll disconnect from it and it won’t be long before I move on to the next one. Rinse, repeat.
It’s when I get stuck that this gets strangest. I usually needs hints at least once - those hints will show me how the game is thinking, and what sort of mindset I need to succeed. But it’s also the point where I’m liable to go “Oh. Well, that’s ludicrous/illogical/unlikely to be solved by me. I don’t trust the game/my ability to complete it anymore”.
And I get tired! I get so tired as I move further into the game.
Today I completed Counterfeit Monkey. I’d started it months ago in iFrotz, then had to stop when I got to the bureau because I couldn’t deal with that horrible slowdown any more (CM is only really playable on a desktop/laptop). I remember being excited by it, and enjoying it.
A few days ago I picked it up again. Mostly it was drudgery to get back to the point I was before, dreading - and I do mean dreading, it almost put me off entirely - a particular point where I’d gotten myself thoroughly stuck before (the Waterstone puzzle). I could only solve that with hints/solution on the IntFiction board, and it’s really not something I’d drum up myself (one of the solutions resulted in a word I didn’t know, where the other used the synthesiser in ways I hadn’t realised were possible).
Anyway! I got to the new spot, and I found myself seriously enthused again! I was really enjoying myself, and when the game gave me a moral choice I had a gut reaction rather than an intellectual one: I felt very strongly about the choice I was going make.
And then the game hit me with anagrams, which I’m rubbish at. And even after then, I just felt… drained. I had to rely strongly on hints for the endgame, mostly because I didn’t have the energy to continue.
I’ve recently tried replaying Curses!, as well. Exhausting! I felt I could never trust the game not to put me in an unwinnable situation, so I was paralyzed, afraid of doing anything! Not that I was making progress even when I did save and tried something dangerous.
Of course, puzzles are the very heart of IF, or text adventures, or what have you. I mean, I quite enjoy solving them. I love those ah-ha! moments. But I find that I have less and less patience to actually get to them! And sometimes I do think games are terribly unfair in the connections they expect players to make - and if I think a game is being unreasonable I’m not nearly as likely as I was, years ago, to persevere. I’ve got too many other games to play!
So what does this mean? I dunno. I mean, I DID looooooooooove The Mulldoon Legacy, which has to mean something!
I guess I don’t really know what I want from my IF any more! That’s a very strange thing, as I continue to collect it!
(I was a lot more patient with CM when I could play it on my mobile, mind you)