I’m reading very interesting reviews and praise for your game, so congratulations - seems like the sort of game I’ll enjoy! I like the Andy Phillips games, and the old-school games - I like bite-sized games, but I’ll also drool over a banquet of a game, as long as it’s not a disconnected-puzzle-fest in the vein of Not Just An Ordinary Ballerina, which your game doesn’t seem to be.
I’m playing games alphabetically to make sure I play them all, as I’ve said quite often. There are games that I’m quietly savouring the antecipation of. The Slate Tales series; Trinity; Spider and Web. Games that I know I’ll enjoy, and am slowly getting to, smacking my lips. I am now also antecipating playing Transparent in the same way.
Of course, you’d probably feel better if I’d actually play your game. Next best thing!
I’m not surprised HD won - it’s a solid piece. Amazingly mundane, in a way - the Lovecraftian culs and horrors are treated in a very mundane way, the puzzles themselves are mundane and in other contexts boring (thinking about each puzzle individually you see that, apart from getting rid of the beetle, they are all very ordinary actions that contrast with the Lovecraftian stuff you’d expect), and this is what I love most about it - as did everyone else. Serious humour - i.e., humour that arises from an extraordinary set of situations and circumstances viewed in a different light, and having the courage to stick to that point of view for the whole game, never falling into idiocy or slapstick or cheap laughs, even incorporating it into the puzzles.
I’m glad to see Krypteia scored highly, too. On my very first playthrough I got an ending that completely satisfied me (Subterfuge), that I felt reflected the appropriate outcome of my carefully-made choices. I’m hoping to see more from the author.
I’m sure I’d enjoy Eidolon more with a save-game feature, as everyone else said. That game did get me seriously hooked. Loved the atmosphere, loved the writing. Even when it veered a bit into clichèland, it was always off-beat enough to be fresh. Great mix of puzzles and story, too.
I have to admit, it doesn’t feel, at this moment, that the IFComp had as many varying degrees of quality as I spent days talking about elsewhere.
I still say that the community would have everything to gain with some regular-ish, quick and dirty SpeedIF-style events, though.