This thread inspired me to write a review that I've been meaning to write for a couple years: http://ifdb.tads.org/viewgame?id=hxb9w8nsowgom8qw&review=41873
Unfortunately, I doubt I'll keep up with the thread's goal as I'm actually pretty terrible about making the time to play IF these days (and finding ones I really like). On the other hand, I've been meaning to share some thoughts with you about Heezy Park, your EctoComp game from 2015.
Overall, it was a cute, enjoyable, and fun game, but the thing that I found most striking was that, in the end, I found some of the in-game help a bit misleading. I really liked the abstract hint of the MegaSol, but there was something about some of the THINK responses that distracted me from the solution instead of leading me towards it. Especially since the game funnels the player's actions a fair amount, I ended up thinking maybe sometimes giving the player less is the right answer. I made this decision myself in my little joke ALAN game, IN-D-I-GO SOUL, and Heezy Park sort of reinforced my feeling.
Anyhow, I've always thought it was interesting that the game made me think so much about that dynamic so much but have largely held my tongue because I wasn't sure if it was useful criticism.