are you talking about “emergent narratives” from gameplay?
“hey, last night I answered the call of duty and had a blast when I found myself cornered but quickly headshot a guy then cried for help from my sniper partner and he headshot the guy behind the crate then I managed to go round the corner, run up the stairs and stab their team’s sniper from behind. then our shooting spree got to a whole new level when they respawned and…”
“and there they came, 3 turtles in a row, facing me. I was startled for a moment, but got to my bearings and jumped straight in the head of the 3 in a row. They made that funny face as I landed, but then got out of the screen… I jumped onto the next platform and did the same thing everytime I saw more of them…”
“I got surrounded by a party of 3 mad orcs, but my sword was ready and thirsty for blood. with a flick from the finger I stabbed the first one in the heart, than the second in the head and when the triangle icon appeared, I dodged the attack of the last and finished him off in the back. Then I mounted my wolf, upgraded my skill tree, set a random destination in the map and got ahead for more orc blood…”
they are always too bland and boring. May be fun for awhile, but I only really enter this kind of repetitive gameplay if offered a real interesting linear or slightly branching plot that makes it all worthwhile. I’m not really a believer in “emergent narratives” or in “player content”…