Not a single spell! After two full years of study! Every Enchanter—every mortal with the power to change very nature of the universe with their words—has a spell book! Filled with words of power collected over years, decades, generations…and yours is blank after two entire years of study. It is shameful!
And now something is wrong. You have seen the Enchanters and Sorcerers discussing it in hushed tones. Magic is failing. And there are rumors that GUE Tech will be closed. That would end your dreams of magic forever.
There is only one solution, although it is looking less feasible by the minute. Take your spell book, break into the library, and steal some magic from the Guild of Enchanters.
This is a puzzle-heavy game in the Zork/Enchanter universe, meant as an “unofficial sequel” clearing up some of the mysteries of Spellbreaker.
Scroll Thief now has a full, post-IntroComp release! This is an homage to Adventure, Zork, Enchanter, and some of the other early Infocom works. I tried to emulate them in the puzzle design, though this game tries to stay at “Polite” on the Zarfian cruelty scale as much as possible. (You can make the game unwinnable, but it should be clear you’re making an irreversible choice when you do, and UNDO is always available.) Let me know what you think!