Continuing the discussion from Hello, Sailor! (introduction and project updates):
First, edited to add: I would love to see what other people are up to!
And okay, maybe it will be a bit more or a bit less than a week. Or I’ll post when something huge happens.
Rejigging my GitHub repositories has been huge. If you don’t have a repository, there or on BitBucket, it’s a bit help if only for reporting issues. Just being able to add tags and milestones simplified things greatly for me.
The Stale Tales Slate has numerous bugfixes and just silly random adds. I’ve written in a lot of issues that I’ve wanted to get around to forever but didn’t. Getting daily credit for writing one is huge. I’ve been able to finger a lot of annoying errors floating around, and having them there meant I look at them instead of wasting time. I even added some of the utilities I use to make things go quicker: https://github.com/andrewschultz/stale-tales-slate
Threediopolis’s bug list is CLEARED! This was a huge win for me and I even managed to tune up some puzzles. The main feature turned out to be just 5 lines of code added. https://github.com/andrewschultz/threediopolis
Dirk, my Spring Thing game based on some Laser Disc video game or other, is mostly done except for putting variety into the death scenes. https://github.com/andrewschultz/dirk
I also did testing for @Draconis and his introcomp game from last year. It’s a lot of fun so far. I have a trizbort map for my own good but don’t know if I have permission to share it & spoil stuff.
I also decided on the name for my IFComp 2015 game. (I think!)
Just having github there pushes me to do something, anything, every day, and I’m not worried if it’s big or small. It beats wasting time, and it’s fun to get used to the whole process.