I suppose if you’re looking for someone to disagree, I’ll take the bullet… You said this in your first post:
“But… but as a result, the Comp that should, theoretically, showcase the best of the community ends up giving us some people who never really did it before and decided to start here.”
And I thought to myself that I never considered the Comp to be about showcasing the best of the community. I consider the Comp to be a place to showcase IF, for anyone to get their work in front of the eyes of the community in a real way that off-comp release might not. In other words, it’s about visibility rather than about arriving at a pinnacle.
I’ve seen a certain pattern in various places I’ve been involved - when you have a creative endeavor, the more people you get involved with it, the lower the overall quality becomes. That’s just the way it is. The law of averages applies. (I’m not sure if that’s the right way to phrase it, but it sounded good!)
I was part of a writing website called Storiesmania.net. The site’s creator wanted only quality pieces. So in order to get a writing posted, it had to go through an editing process, where pieces not good enough were not posted. Long story short, the site had a brief burst with a small but devoted community, but when those drifted off to other pursuits, the traffic dried up. The site no longer exists. Another writing site which has no such restrictions, where anyone can post whatever they want no matter what, is thriving and growing.
A similar problem is happening with the Quest IF tool. Lowering the bar for entry (by making it easier to create something) has created a larger quantity of titles. Reality dictates that quality will tend toward the average rather than each piece being the pinnacle of IF achievement. And that’s not a bad thing. It means more people are involved, more people are trying things, more people are dipping the toes in the craft’s wading pool.
What it does is shift the problem from barrier of entry to post-creation categorization. And that’s where the comps come in, in my opinion. It’s good that the bar is high - someone needs to be confident in what they have created to submit it. That provides an initial level of self-filtering. But after that, it’s up to the judges (as the voice of the community) to weigh the merits of the pieces submitted. As much can be learned by a failing submission as by a successful one, and that feedback is beneficial for everyone.
I think all this talk of smaller comps leading up to larger comps leading to the pinnacle of comps is premature. It would make sense if the number of entries to IFComp was some factor larger than it is now (e.g. if the entrants were in the hundreds or thousands). That would be necessary just to keep it manageable, from a logistic point of view,
But I think saying IFComp should, even in theory, only be the best games is to miss to some extent why it exists to begin with: to allow someone - anyone - to have their pieces judged. To say to the IF community, a very informal collection of individuals, in a more formal setting, “What do you think of this?”
It means that someone like me, who has never posted a game before, can have a direct line to the people in the community who are the best ones to judge its merits. In other words, I see it existing more for those taking part than for those watching from the sidelines.
That’s my take anyway