I like having random cycling text in my games. And I like seeing it in others.
The only problem is, too much and character faces the paradox of choice. There’s just too much, and it’s too annoying to go on.
So I was wondering what people feel would be the maximum number of texts they’d put up with before the text began cycling again? (Note–I’d write that you could see everything at the end of the game.)
For instance I have a bookshelf that has 1000+ books at the start of the game that establishes the, um, mechanic. The player isn’t going to want to get through them all, but there is a cute message at the end saying ok, it will rotate. There’s also a message after you read 5 books saying “Boy, there’s a lot, if you get to the end of the game or read the source code, you can see everything.”
I’d like to push that (and other end messages) so they’re a bit more visible. I don’t know what a good number is, and I don’t want to push-poll other than to say 1000 is way too much. But I think it’d be a neat feature to have so that the player doesn’t get too grumpy trying to see everything.
So, what number do people think would be reasonable? No rigor needed–even a range is good. I know how to program the framework, but any data is appreciated.